docs
How developer.fun works
What this is
A launchpad for software: games, apps and dev tools. A developer brings a link where the project runs, and launches a token for it on Solana. Every token trades on-chain and can be bought anywhere that routes Solana liquidity, with or without this site.
What you submit
- Games — Anything playable.Live link: A playable build or store page: itch.io, Steam, a web build, TestFlight.
- Apps — Software people use.Live link: The running app: a hosted site, an app store listing, a download page, a bot invite.
- Dev tools — Things developers build with.Live link: A package page, docs site or release page: npm, crates.io, PyPI, a docs page with an install command.
Every project needs the same things: a link where it runs, a name, a ticker, an icon and a sentence or two about what it is. A GitHub repository is optional; if you link one, it shows on your coin page. No pitch deck and no essays. The category is part of the signed approval, so a project approved as one kind cannot relist as another.
What gets checked
Automatically, when you submit:
- Your icon is a square image, at least 512 by 512.
- Your name, ticker and description are filled in.
- Your live link loads. That is the only check on the project itself.
Nobody reviews submissions by hand: a submission that passes is accepted and launched automatically. The approval commits to the exact live link (and repository, if any) it was given, so a project cannot swap them out afterwards. None of this says a token is a good buy, or that the project is what it claims to be. Look before you buy.
Launching
Tokens launch on Meteora's Dynamic Bonding Curve, an audited, open-source protocol. We did not write the curve. Every token has a supply of 1,000,000,000, all of it on the curve or in the pool it graduates into: nothing is held back for anyone.
A token starts at a market cap of about 25 SOL and graduates at about 350 SOL, when it moves into a regular Meteora pool.
Fees
For projects submitted through the site: 5.00% of every buy and sell on the curve, 4.00% after graduation. The curve fee splits like this:
- The developer 2.00%Theirs for as long as the token trades on the curve. It builds up against the token and they claim it. After graduation they also earn from their half of the locked liquidity.
- Meteora 1.00%A fixed 20% of every trading fee, taken by the bonding-curve protocol before anything is split. Not ours to set or waive.
- developer.fun 2.00%Runs the checks, the servers, the database and the RPC. With the pool creation fee and its half of the locked liquidity, this is all the platform earns.
For the first 2 minutes after a pool opens, the fee starts at 50.00% and falls in a straight line to 5.00%. That is aimed at bots racing the launch. If the developer buys in the launch transaction itself, that buy pays the normal fee.
Liquidity
When a project submitted through the site graduates, 100% of its liquidity is locked permanently. Nobody can withdraw it — not the developer, not us. Both halves keep earning trading fees for as long as the token trades. There is no graduation fee, so everything raised on the curve goes into the pool.
These are on-chain settings. Anyone can read them from the config account before buying.
Telling a real one apart
Anyone can create a pool on Meteora without us; that is how the protocol works. What can be proven is which pools we created: a token launched on developer.fun if and only if our published address signed the transaction that created its pool.
Check the creation transaction, not the pool's current creator. Creator rights are handed to the developer during launch, so their share of the fees never depends on us.
Our only X account is @developerdtfun. We never DM first and never ask for a seed phrase. Any other account announcing a developer.fun launch is not us.
What's live
- Submissions: open.
- Launches: 5 so far.
- Network: Solana mainnet.
Something here wrong, or a question it doesn't answer? Support.